using System.Diagnostics;
using GameFramework.VisualTests.Content;
using GameFramework.VisualTests.Screens;

namespace GameFramework.VisualTests
{
    public class GameFrameworkTest : BaseGame
    {
        protected override void LoadContent()
        {
            base.LoadContent();

            Fonts.LoadContent();
            Textures.LoadContent();

            //ScreenManager.NavigateTo(new AccelerometerTextScreenTest());
            //ScreenManager.NavigateTo(new FrameRateTextTest());
            ScreenManager.NavigateTo(new TextTest());
        }
    }
}
